Selecting Team Members from within the
Organization
Selecting team members from within your organization
follows roughly the same process as hiring someone from
outside the company, but tends to be much less formal
because you already know something about the people
being suggested for the team. You might actually have less
say in which existing employees are on your team than
you would if you hired someone because other factors,
such as availability, priorities, relationship with the functional
manager, and so on, contribute to the decision.
Establishing Team Structure and Roles
One of the advantages of virtual teams is that team members
tend to focus more on getting the job done than on
the office politics and gossip that often derails colocated
teams. To facilitate this focus, managers and team leaders
must be explicit about expectations, structure, and roles.
Expectations
As a team leader or manager, your expectations, assumptions,
and responses to questions and situations set the
tone for the project. In addition, team members come to
the project with expectations, assumptions, and needs of
their own. When establishing the team, it is important to
identify such expectations and to ensure that, by the end
of the initial meeting (see the section in this article titled
“Initial Meeting”), the team is focused on the same objectives
and has the same expectations about the project.
Think about and document the following areas when
defining your expectations:
- Communication between team members, with upper
management, with functional groups, with customers,
and with other employees
- Vision for the project
- Behavioral expectations (e.g., time, how well people
play in the sandbox with each other, conflict management,
and so on)
- Escalation pathways for conflicts and disagreements
that cannot be resolved within the team
- Recognition and reward
- Percentage of available work time that each person
will devote to the project
- Relationship of project to other priorities
- Hierarchy
- Percentage of time for billable work and for administrative
work (it is unrealistic to expect much more
than 80 percent billable hours, particularly if the job
requires intense concentration or creativity)
- Methodology for measuring success.
Some expectations may require negotiation with the team,
so be prepared to discuss areas of disagreement or misunderstanding
during the initial meeting. Be conscious of
conflicts that arise as the project progresses due to unspoken
or unconscious expectations. As they arise, document
team decisions, and ensure that the entire team is aware
of the expectation. Structure, Roles, and Responsibilities
The structure of the team and its relationship to the corporate
hierarchy forms the framework upon which the roles
and responsibilities hang.
The structure of the team
defines how each functional area will work together, as
well as who shows up for reviews, who manages changes,
who works with whom, and how often meetings are held.
Each member of the team should have a clearly
defined and documented role and set of responsibilities
for the project. These responsibilities might have significant
overlap with the person’s overall job description.
Then again, they might be highly specific to the particular
project. For example, one medical company had a major
product recall due to a malfunction that was causing serious
injury and death. The company pulled its top
performers onto the recall team to address the problem.
Team members found themselves performing duties that,
while outside their typical responsibilities, were necessary
to save lives and to find out how to fix the problem.
Be careful of the “other duties as assigned” statements;
such phrases tend to be a catch-all and, if you are
not careful, can often distract the team from its primary
task due to conflicting priorities from project management
and line management.
For areas of overlap, be sure to define decision trees
to help determine who deals with the issue.
The more clear you can be, the fewer conflicts you
will have within the team and the more easily team members
can direct someone to the appropriate person.
Leadership
On virtual teams, leadership is shared. While one person
might be assigned as the project manager, responsible for
the budget and schedule, everyone on the team provides
leadership in some area. For example, team members who
are experienced with working virtually typically take extra
time at the beginning of the project to find ways of establishing
rapport with their distant colleagues, and are very
proactive about their communication.
Other team members
are good at planning teambuilding activities, and
connecting people comes naturally to them. Still others
are highly competent technically and become the “go-to”
person on some aspect of the project.
A good team leader actively encourages these unofficial
roles because the team becomes more invested in the
project if each member feels that his or her contribution matters. As mentioned in Article 1, the leader’s attitude,
particularly at the beginning of a project, sets the tone for
the entire team. It is important, therefore, that the leader
resolve any conflict or doubt about the goals of the project
before setting up the team.
Core Team
The core team on a project typically includes the functional
leads from each discipline required to complete the
project. These team members get involved at the very
beginning of the project and stay involved throughout the
process.
These core team members typically include the
following roles and areas of expertise:
- Project manager
- Requirements analyst
- Design engineer/developer
- Documentation
- Localization manager
- Marketing
- Regulatory affairs (medical or other regulated
products)
- Testing/quality assurance
- Manufacturing/packaging
Depending on the complexity of the project, these core
members might have additional people working for or
with them on the project. However, the team leads are
the ones who provide the continuity, attend most of the
project-related meetings, and review or collate their functional
group’s comments before presenting them to the
project team. Associated Subject Matter Experts
In addition to the core team members who stay with the
project for its duration, subject matter experts (SMEs)
might be brought in to assist with specific aspects of the
project.
These SMEs typically have specialized skills or
knowledge that the project team needs to access for a
short period of time. Examples include reviewing the final
engineering diagrams for electrical issues, providing assistance
with troubleshooting a particularly complex testing
issue, evaluating the ethical issues that arise during a clinical
trial, and so on. These experts typically work with the
core team members on a specific task and then move on to
other work. The core team members are responsible for
ensuring that the SMEs have the information that they
need to accomplish the tasks assigned to them.
Localization and Other Vendors
Companies often hire contractors or consultants to assist
with aspects of a project that are outside the company’s
primary focus. Localization is a primary example. Bringing
localization into the project early can reduce costs and
problems later on. Particularly for large projects that
involve many languages, it is a good idea to include the
localization vendor in the initial project meeting and to
keep the vendor apprised of project status throughout the
project. Many companies assign a localization manager to
act as a liaison between the localization vendor and the
project team. This localization manager identifies issues
that may affect the schedule or localizability of the product.
Some companies also have a vendor manager who
works with subcontractors on a project to ensure that they
have everything they need. This arrangement is particularly
helpful if the vendor in question is developing a
component that must later be integrated into the product as a whole. (See Article 6 for more information on working
with vendors.)
Setting the Ground Rules
Once you have established the team structure and have
identified the core team, it is time to get the project
started. The tone and organization of the start phase has
lasting implications on how well the entire project goes, so
it is imperative that you carefully plan the initial meeting,
teambuilding activities, and guidelines for team interaction.
In addition, if you have members of your team who
are not experienced in working virtually or in multicultural
environments, consider assigning them a mentor
who can work with them and guide them as they learn
their role.
Initial Meeting
The initial meeting sets the tone for the project, so during
this meeting it is vital to accurately set expectations and
ensure that everyone understands the goals, deliverables,
and schedule for the project. Perhaps even more important,
however, is the rapport building and teambuilding
that occurs.
It is best if this meeting can take place in person. The
cost of getting everyone together for a few days at the
beginning of a big project will be saved many times over
with fewer conflicts and better communication. Shared
experiences and goals are the fastest ways to build rapport
within a team. If you absolutely cannot hold the initial meeting in
person, try to hold a video conference. From a psychological
and sociological standpoint, it is important for people
to be able to visualize their teammates so that they can
“hear” and “see” the human being on the other side of the
email, instant message (IM), or telephone.
There is a tendency
for people to be more blunt, to say things in email
that they would never say to someone’s face, and for
issues to escalate more quickly when most of the interaction
is via email or IM if the people involved have never
met in person or via telephone. Nothing derails a project
faster than flame wars or, conversely, team members feeling
that their ideas and information are going into a
“black hole,” where the recipient never responds to anything
he or she receives.
Communicating
with the Team
All the tools in the world are not going to be useful if your
team does not understand how to use them to communicate
effectively. Before beginning any project, it is critical
to establish a set of guidelines for team communications
including what information to share, which method of
communication to use for each, and specifically how you
expect to communicate and how often. Then you can
determine which tools are appropriate for the various
types of interaction your team is likely to use.
Early in the process, establish and distribute guidelines
for interteam communications. Enforcing clear, consistent guidelines can help prevent misunderstandings
and improve the way information gets shared.
Synchronous vs. Asynchronous Interaction
The primary consideration when choosing a method for
communicating between team members is the urgency of
the message. If something is extremely urgent (think “fire
alarm”), then you need to use a “synchronous” mechanism
to ensure that the team members get exactly the same
information at exactly the same time. Synchronous tools
include conference calls, meeting software, chat rooms,
VoIP, and instant messaging software.
Messages with less urgency can be sent with an “asynchronous”
tool that team members can access at their
convenience. Asynchronous tools let your team members
access the content of messages repeatedly, and are good
for reference information such as project plans, schedules,
or to-do lists. Asynchronous tools include email, message
boards, wikis, intranets, and blogs.
One-to-One Conversations
The bulk of your daily interteam communication is likely
to be one-to-one. When all team members are colocated, a
lot of communication occurs as casual conversations or
one-to-one in-person meetings. In a virtual team, however,
the one-to-one communication requires a bit more
planning.
If all of your team members are online most of the
time, instant messaging software (like AIM, Yahoo! Messenger,
or Lotus SameTime) can be a quick and easy way for team members to communicate with each other.
Messaging tools generally allow team members to set up
the software to display whether or not other team members
are online and available, and can be set to store a log
of each conversation (though many people do not use the
logging feature).
VoIP and chat rooms can also be used for one-to-one
meetings, depending on the relative cost and ease of
access to the team members, though VoIP technologies
might be more complex to set up and possibly more costly
than is efficient for brief discussions.
One-to-Many Email
Most of us are fairly comfortable with email communication.
It is easy to fire off a short message, and the message
can be sent to numerous recipients at the same time.
However, sometimes the ease of sending quick notes to
many people can be one of the drawbacks of email. If you
are not careful, responses intended for a specific person
may get sent to the wrong recipients. Many senders have
regretted messages sent in anger or been embarrassed by
writing a private message (usually something critical or
uncomplimentary) and then sending it “to all.” As with
any written communication, the sender can sometimes
“hear” one message while typing, but the person on the
other end gets an entirely different message. Humor does
not often come across very well, and the nuances of language,
like sarcasm, metaphors, or informal expressions,
can be easily taken the wrong way. Misunderstandings can
easily occur, particularly if your team members come from
different cultural backgrounds, whether or not they are
using the same language.
Many of the drawbacks of email can be avoided or
minimized by establishing and distributing a set of guidelines
for email communication within your team. The
guidelines are likely to vary by team and project. For
example, if some team members use email software that
cannot handle large attachments, you might want to specify
alternative methods for file transfers (such as posting
to a wiki or using an intranet). If some people have limited
or shared storage capacity, consider establishing
guidelines for how long (or where) messages are stored.
Establish a subject heading convention that works for
your team. For example, you might want to preface each
subject line with [project name] for easier sorting, or use
more specific tags like [budget], [schedule], or [status]
when sending budget, schedule, or status types of email.
Or you might decide on a code for very short messages
that fit in the subject line so recipients do not need to
open the email message at all. For example, [EOM] at the
end of the subject line indicates that the entire message is
contained in the subject line — there is no content in the
body of the email itself.
If email is a primary communication mechanism,
establish a policy for how often team members will read
their email — once a day, twice a day, once an hour, etc.
Similarly, you might want to provide a recommended
turnaround time.
For example, depending on the specific
needs of your group, you might suggest that emails be
answered within one working day. Many of the drawbacks of email can be avoided or
minimized by establishing and distributing a set of guidelines
for email communication within your team. The
guidelines are likely to vary by team and project. For
example, if some team members use email software that
cannot handle large attachments, you might want to specify
alternative methods for file transfers (such as posting
to a wiki or using an intranet). If some people have limited
or shared storage capacity, consider establishing
guidelines for how long (or where) messages are stored.
Establish a subject heading convention that works for
your team. For example, you might want to preface each
subject line with [project name] for easier sorting, or use
more specific tags like [budget], [schedule], or [status]
when sending budget, schedule, or status types of email.
Or you might decide on a code for very short messages
that fit in the subject line so recipients do not need to
open the email message at all. For example, [EOM] at the
end of the subject line indicates that the entire message is
contained in the subject line — there is no content in the
body of the email itself.
If email is a primary communication mechanism,
establish a policy for how often team members will read
their email — once a day, twice a day, once an hour, etc.
Similarly, you might want to provide a recommended
turnaround time. For example, depending on the specific
needs of your group, you might suggest that emails be
answered within one working day.
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