Even though SketchUp lets you make (just about) anything you can think
of, certain forms are easier to make than others. Fortunately, these kinds
of shapes are exactly the ones that most people want to make with SketchUp,
most of the time. That’s no accident; SketchUp was designed with architecture
in mind, so the whole paradigm the fact that SketchUp models are made of
faces and edges, and the kinds of tools it offers is perfect for making things
like buildings.
But what about curvy, swoopy buildings? You can use SketchUp to make
those, too, but they’re a little harder, so I don’t think they’re a good place to
start. Because most of us live in boxy places with right-angled rooms and flat
ceilings, that kind of architecture is relatively easy to understand.
I introduce you to some of the fundamentals of SketchUp
modeling in terms of making simple, rectilinear buildings. By writing about
how to build certain kinds of things, instead of just describing what the individual
tools do, I hope to make it easier for you to get started. Even if you’re
not planning to use SketchUp to model any of the things I describe, you
should still be able to apply these concepts to your own creations.
Working with the colored drawing axes, selecting
objects, navigating around your model, and drawing things accurately are
pretty key to making anything in SketchUp, so be prepared to flip back and
forth while you’re getting used to how things work. I like to use paper clips as
articlemarks, but I’m sure you have your own method.
Drawing Floors and Walls
Most floors and walls are flat surfaces, so it’s easy to model them with straight
edges and flat faces in SketchUp. In fact, chances are good that the first thing
you ever modeled in SketchUp looked a lot like the floor and walls of a building.
I can think of two different kinds of architectural models that most people
want to create in SketchUp; how you approach modeling floors and walls
depends entirely on the type of model you’re making:
- Exterior: An exterior model of a building is basically just an empty shell;
you don’t have interior walls, rooms, or furniture to worry about. This
type of model is a slightly simpler proposition for folks who are just
starting out.
- Interior: An interior model of a building is significantly more complicated
than an exterior-only one; dealing with interior wall thicknesses,
floor heights, ceilings, and furnishings involves a lot more modeling
prowess.
Here’s the thing: Because everything in SketchUp is made up of super-flat faces
(they have no thickness), the only way to model a wall that’s, say, 8 inches
thick is to use two faces side by side and 8 inches apart. For models where you
need to show wall thicknesses namely, interior models this is what you’ll
have to do. Exterior models are easier to make because you can use single
faces to represent walls.
Starting out in 2D
Of course, you can make a 3D model of a building’s interior in lots of different
ways, but I’m going to show you the one I think makes the most sense.
Basically, it involves drawing a two-dimensional floorplan that includes all
your interior and exterior walls, and then extruding it up to be the right
height. In my method, you don’t worry about doors, windows, or stairs until
after your model is extruded; you put them in afterward, which I think is an
easier and more logical way to work.
If you’re importing a floorplan from another piece of software like AutoCAD
or VectorWorks, I think you’ll appreciate this approach it lets you take 2D
information and make it 3D, regardless of where it comes from.
Even though SketchUp is a 3D modeling program through and through, it’s
not a bad tool for drawing simple 2D plans. The toolset is adequate and easy
to use, and doing a couple of things before you get started will help a lot. The
thing to keep in mind is that SketchUp isn’t a full-fledged drafting program,
and it probably never will be. If you’re an architect-type who needs to do
heavy-duty CAD (computer-aided drawing) work, you should probably be
drafting in another piece of software and importing your work into SketchUp
when you need 3D. If you’re just drawing your house or the place where you
work, look no further SketchUp should do just fine.
Switching to a 2D view
If you’re going to use SketchUp to draw a 2D plan, the first thing you need to
do is to orient your point of view. It’s easiest to draw in 2D when you’re
directly above your work, looking down at the ground plane. You also want to
make sure that you’re not seeing things in perspective, which distorts your
view of what you have.
Coming up with a simple plan
If all you’re trying to do is model an exterior view of a building, just measure
around the perimeter, draw the outline of the building in SketchUp, and proceed
from there. Your walls will only be a single face thick
(meaning paper-thin), but that’s okay you’re only interested in the outside,
anyway.
If, on the other hand, you want to create an interior view, your life is a little bit
more complicated. The business of measuring an existing building so that you
can model it on the computer is easier said than done even experienced
architects and builders often get confused when trying to create as-builts, as
drawings of existing buildings are called. Closets, ventilation spaces, interior
walls, and all kinds of other obstructions inevitably get in the way of getting
good measurements; most of the time, you just have to give it your best shot
and then tweak things a bit to make them right.
Drawing an interior outline
Because the main goal of making an interior model of a building is to end up
with accurate interior spaces, you need to work from the inside out. If your
tape measure is long enough, try to figure out a way to get the major dimensions
first this means the total interior width and length of the inside of
your building. You might not be able to, but do your best. After that, it’s
really just a matter of working your way around, using basic arithmetic and
logic to figure things out.
It really helps to make a paper drawing before you start in with SketchUp.
You’ll know what you need to do, leaving all your concentration for drafting
on the computer.
Adding doors and windows
You can make openings in your walls in a couple of different ways. What you
choose to do depends on what kind of building you’re modeling, whether
you’re using single-face or double-face walls, and how much detail you plan
to include in your model. You have two options:
- Use SketchUp components that cut openings themselves. SketchUp
comes with a whole bunch of doors and windows that you can drag and
drop into your model. The really cool thing about these is that they cut
their own openings when you place them. Here’s the catch, though:
SketchUp’s “Cut Opening” components only work on single-face walls,
which means that they’re really only useful for exterior building models.
If you’re building an interior model, you’ll have to cut your own openings.
- Cut openings yourself. For double-face walls, this is your only option;
luckily, it’s easy to do. Basically, you draw an outline for the opening you
want to create, and then you use Push/Pull to create the opening it
works the same way for doors and windows.
Using SketchUp’s handy-dandy components
As long as you’re making an exterior model, you can use the doors and windows
that come with SketchUp. Without going into a ton of detail, here’s what you
need to know about them:
- They’re in the Components dialog box. Choose Window - Components
to open the dialog box, and then look in the Architecture library for the
doors and windows.
- You can find hundreds more online. If you’re connected to the Internet,
choose File - 3D Warehouse - Get Models. This brings up the 3D
Warehouse, where you can freely download just about anything you’re
looking for.
- They are editable. If you don’t like something about one of SketchUp’s builtin
doors or windows, you can change it.
- They cut their own openings, but the openings aren’t permanent.
When you move or delete a door or window component you’ve placed,
its opening goes with it. Before I dive in, what follows is a brief guide to general roof types and terminology;
this might come in handy for some of the explanations I give later on.
- Flat roof: Flat roofs are just that, except they aren’t if a roof were
really flat, it would collect water and leak. That’s why even roofs that
look flat are sloped very slightly.
- Pitched roof: Any roof that isn’t flat is technically a pitched roof.
- Shed roof: A shed roof is one that slopes from one side to the other.
- Gabled roof: Gabled roofs have two planes that slope away from a central
ridge.
- Hip roof: A hip roof is one where the sides and ends all slope together.
- Pitch: The angle of a roof surface.
- Gable: A gable is the pointy section of wall that sits under the peak of a
pitched roof.
- Eave: Eaves are the parts of a roof that overhang the building.
- Fascia: Fascia is the trim around the edge of a roof’s eaves where gutters
are sometimes attached.
- Soffit: A soffit is the underside of an overhanging eave.
- Rake: The rake is the part of a gabled roof that overhangs the gable.
- Valley: A valley is formed when two roof slopes come together; this is
where water flows when it rains.
- Dormer: Dormers are the little things that pop up above roof surfaces.
They often have windows, and they serve to make attic spaces more
usable.
- Parapet: Flat roofs that don’t have eaves have parapets: These are extensions
of the building’s walls that go up a few feet past the roof itself.
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